Choose two:
- Based on Fogg's (1998) functional triad, discuss and exemplify different kinds of persuasive technology
- Discuss the relationship between the 'paradox of presence' in virtual environments and the treatment of anxiety conditions?
- What are the possible neurocognitive substrates behind presence in a
virtual environment?
- Why and how might we think about aesthetics in technology design?
- Critically discuss the evolution of Interaction Design 'paradigms' since the 1980's.
- Discuss some ways in which research into perception and memory has influenced thinking in Human Computer Interaction.
- What is 'usability' and how does it relate to 'user experience'?
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